What Is Design?
Two notes on UX and software
How to waste time optimizing code
Software Engineering To Deal With Change
My Worst Piece Of Useful Code
Data Oriented Design - An Interpretation
Job Types in the Unity Job System
When Theory Doesn't Fit Reality
Unity Commander - A Pre-Natal Post-Mortem
git-subrepo Tutorial
Every great friendship begins with a death threat
Using CMake with C
Using cmake/msvc/vscode on Windows in 2019
Compactness as Completeness via Ultrafilters
A Small Result Type for C#
Reading Review
Asynchronous programming in C# and the Task monad
Programming Antipatterns - The Pseudo-Loop
The Problem With Go
Single Responsibility
(D)Evolution of a Progress Bar
Fast A* for a special case
Unity Animation Curves for Sampling
Stone Spaces as Completions
Unity Asm Explorer
C# compilers, RVO, and struct initialization
C# compilers and looping on arrays
Value Semantics and C# structs
A Week With Go
The Joys of J
Exploring 65 years of music
FireFighter
A Few Thoughts on Java Enums
Partial Methods in C#
Some Prints I Made
A few thoughts on uncertainty in Deep Learning
TensorFlow - Multi GPU Computation
TensorFlow - An Introduction
The No Magic Principle
How this blog was setup
The Computational Complexity of Patterna
A Short Introduction to Computational Complexity Theory
Note to myself - Image Magick commands that you will use