Hi there!


You have found my personal website.

I am Sebastian Schöner, and you are most likely here because you enjoy programming as well.

Choose your adventure:


  • The Whipping Boy Approach to Job Scheduling

    In the Unity engine, the job system is a mechanism for off-loading work from the main thread to worker threads by creating work (“jobs”) and pushing that over to other threads. Very similar concepts exist in almost every engine. A poorly implemented job system can make it so that your... [Read More]
  • Overthinking? No, underdoing!

    It’s the end of the year (2024), and looking back not just on the last year but probably the last two, I am pretty content with how things went. One particular theme I can recognize not just in retrospect but have also explicitly acted upon is that of intention and... [Read More]
  • Fixing bugs in style with Live++

    Live++ is a fantastic product that enables hot reload for C++ code in pretty much arbitrary codebases on Windows (and XBox and Playstation). The neat part is that it doesn’t require any specific setup like splitting all of your code into reloadable DLLs or similar, and it plays nicely with... [Read More]
  • Unity Burst and the kernel theory of video game performance

    Burst of number four, Unity Drive, was proud to say that it was perfectly normal, thank you very much. It was the last compiler you’d expect to be involved in anything strange or mysterious, because it just didn’t hold with such nonsense. But why then does it take ages to... [Read More]