Unity (2) arduino (1) c (2) c# (10) computer science (26) data analysis (1) design (2) generative art (1) golang (3) java (1) machine learning (3) magic (1) mathematics (6) music (2) note to myself (1) processing (1) programming (34) python (2) tensorflow (2) unity (8)

 Unity (2)

Unmanaging Unity
Unity Burst - Interacting with managed code

 arduino (1)

FireFighter

 c (2)

Using CMake with C
Using cmake/msvc/vscode on Windows in 2019

 c# (10)

Job Types in the Unity Job System
Unity Commander - A Pre-Natal Post-Mortem
A Small Result Type for C#
Asynchronous programming in C# and the Task monad
Unity Animation Curves for Sampling
C# compilers, RVO, and struct initialization
C# compilers and looping on arrays
Value Semantics and C# structs
A Few Thoughts on Java Enums
Partial Methods in C#

 computer science (26)

My Worst Piece Of Useful Code
Data Oriented Design - An Interpretation
A Small Result Type for C#
Reading Review
Asynchronous programming in C# and the Task monad
Programming Antipatterns - The Pseudo-Loop
The Problem With Go
Single Responsibility
(D)Evolution of a Progress Bar
Fast A* for a special case
Stone Spaces as Completions
Unity Asm Explorer
C# compilers, RVO, and struct initialization
C# compilers and looping on arrays
Value Semantics and C# structs
A Week With Go
The Joys of J
A Few Thoughts on Java Enums
Partial Methods in C#
Some Prints I Made
A few thoughts on uncertainty in Deep Learning
TensorFlow - Multi GPU Computation
TensorFlow - An Introduction
The No Magic Principle
The Computational Complexity of Patterna
A Short Introduction to Computational Complexity Theory

 data analysis (1)

Exploring 65 years of music

 design (2)

What Is Design?
Two notes on UX and software

 generative art (1)

Some Prints I Made

 golang (3)

Programming Antipatterns - The Pseudo-Loop
The Problem With Go
A Week With Go

 java (1)

A Few Thoughts on Java Enums

 machine learning (3)

A few thoughts on uncertainty in Deep Learning
TensorFlow - Multi GPU Computation
TensorFlow - An Introduction

 magic (1)

The No Magic Principle

 mathematics (6)

Implementing the bias-corrected and accelerated (BCa) bootstrap
Algorithms do not have 'a complexity'
The best thing about boardgames
Bayes' Theorem, massaged
Compactness as Completeness via Ultrafilters
Stone Spaces as Completions

 music (2)

What is a fifth?
Exploring 65 years of music

 note to myself (1)

Note to myself - Image Magick commands that you will use

 processing (1)

Some Prints I Made

 programming (34)

A sort of sorts - parallel sorting with sample sort
Burst SIMD Exercises
Implementing the bias-corrected and accelerated (BCa) bootstrap
Bayes' Theorem, massaged
What Is Design?
Two notes on UX and software
How to waste time optimizing code
Software Engineering To Deal With Change
My Worst Piece Of Useful Code
Data Oriented Design - An Interpretation
Job Types in the Unity Job System
When Theory Doesn't Fit Reality
Unity Commander - A Pre-Natal Post-Mortem
git-subrepo Tutorial
Using CMake with C
Using cmake/msvc/vscode on Windows in 2019
A Small Result Type for C#
Reading Review
Asynchronous programming in C# and the Task monad
Programming Antipatterns - The Pseudo-Loop
The Problem With Go
Single Responsibility
(D)Evolution of a Progress Bar
Fast A* for a special case
Unity Animation Curves for Sampling
Unity Asm Explorer
C# compilers, RVO, and struct initialization
C# compilers and looping on arrays
Value Semantics and C# structs
A Week With Go
The Joys of J
A Few Thoughts on Java Enums
Partial Methods in C#
The No Magic Principle

 python (2)

TensorFlow - Multi GPU Computation
TensorFlow - An Introduction

 tensorflow (2)

TensorFlow - Multi GPU Computation
TensorFlow - An Introduction

 unity (8)

Improving Unity's shader graph performance, pt. 2
Improving Unity's shader graph performance
A word on using modern C# in Unity
Why your Unity Project is slow in the Editor
Job Types in the Unity Job System
Unity Commander - A Pre-Natal Post-Mortem
Unity Animation Curves for Sampling
Unity Asm Explorer